The music is cool and cool when it gets louder as you scroll through time. Management is original, but not manageable. The graphics are beautiful, but not for a city-building simulator. The savages could not understand what the magic cursor wanted from them and I gave up. My computer started to slow down wildly when turning the camera and I specified a small area for collection. At what I singled it out as a Photoshop lasso tool. Taking the world manipulation tool, I began to select the collection area. I thought maybe you need to specify a place for collection and then they will decide what to do. People in the destination menu do not have, in the help it is written at least. I changed the limit, but all to no avail, no one wants to become a collector. A kind menu curve says that I have 0 out of 14 collectors. We assign assemblers in the crooked menu, but they are in no hurry to get out. We learn that in order to flow, resources are needed and assigned to the position of collecting resources and building. Having put up the house, the local dummy is in no hurry to build it, we turn again to Help. That is, to expand the house, we need 180 R clicks. To rotate buildings, it is not enough to hold this button, since the building rotates by 1 degree when pressed. In all games where you can build, the rotation of an object is most often assigned to the letter R or Q E. You take the first house of shit and sticks and decide to turn it in the other direction. Having climbed in the menu, we find the icon of the house. Having found a place we like for the future city, we are now looking for a construction button. This button is below, we send the unit to the point we like and the location of the area is loaded. In which it says that you need to select the movement button in the unit menu, you go to the unit menu and do not find the movement buttons, because Help was written in the early stages of development. To understand how to send a unit to the required point, you read Help. Once you have familiarized yourself with the location of these folders, you may. Mods are basically everything else: Vehicles, menus, modifications, campaigns, etc. Just as clarification, maps refers to additional maps that can be selected in the menu for sandbox play. How are things going with Ancient Cities? We need to choose a place where we will live and choose a new house on the generated map. For mods: C:/>ProgramFiles (X86)>Steam>Steamapps>Common>Cities in Motion. BUT IT'S NOT THERE! Also, in strategies for controlling a unit, we simply use the LMB and it goes to the required point. As we remember in city-building simulators, we have a convenient button for choosing the building you want to build, and local doodles do your will. It would seem that this is a strategy, which means we don’t need to load every blade of grass in the gaming area, but the developers thought otherwise, giving the game a chic photorealism xs why. On my old 1050ti, this all-encompassing graphics doesn't work. For starters, high minimum requirements for hardware. When I downloaded I did not know what to expect. Initially, the game was intrigued by the idea of developing your tribe and conducting diplomacy with other tribes.
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